Every Brawlers with HyperCharge in Brawl Stars (2025)
Are you enjoying defeating opponents with your quarrelsters’ Super End Star Powers? It is more fun with hypertension, like a new introduction to the newly introduced abilities to awaken your fights in their final appearance. Awakening, with super and statistics, will become a force. In this post, we are about to talk about hypertension, hypertensive quarrels, hypertensive super, and their effects. So, stay with us.
Hypercharge – What is it?
At the beginning of Season 20, the Super Cell introduced the hypertension feature. This is an additional ability, which is currently available for only 24 conflicts. It is like a mixture of gadgets and super. Like gadgets and star power, players can upgrade their dispute to 11 levels to unlock the hypertension slot, and then equip the hypertension eligibility.
Hypercharge qualifications recharge the war by dealing with damage to enemies, but at a slow rate. When activating the ability, it covers the flames of purple flames and grant buffet for a short period, which increases its statistics such as movement speed, loss and shield, and have new effects by improving their super.
The legendary hypercarridge quarrel
There are only 4 legendary clashes with hypercary’s qualification that are as follows:
Spike – Blooming Season
Hypercharged Super: When used in a hypertensive state, the spike is 20 % of the largest area.
Increases the status: +26 % speed, +25 % loss, +5 % shield
Do – utility knife
Hypercharged Super: When Crow uses his super in a hyperchadist state, his knife pierces her by enemies and returns to her like a booming, and dealt with the damage to the enemies along the way.
Increases the status: +24 % speed, +25 % loss, +5 % shield
Levin – Lumbo
Hypercharged Super: In general, Levin uses his super to become invisible. But when he attacks, his invasion is broken. But when using a super in the hypercharged state, he remains hidden by attacking his enemies.
Increases the status: +20 % speed, +25 % loss, +25 % shield
Kordelius – full darkness
Hypercharged Super: When the cordlius sends the enemy in the super -shadow circle, he also slowed it down.
Increases the status: +24 % speed, +25 % loss, +15 % shield
The mystery hypertension quarrels
6 The myths are ready to remove their final power through their unique hypertension. Spirits, a supporter, can become a harmful dealer in his hypertension state. Feng can break the walls, and if the enemy remembers, Buzz can reuse its super. Let’s read the following to learn more:
Charlie – the epidemic
Hypercharged Super: When Charlie uses his super on an enemy, turns it into cocoon and disables it, Coconn produced three spiders that seek and attack the nearest enemies.
Increases the status: +30 % speed, +30 % loss, +10 % shield
Mico – Voice Check
Hypercharged Super: When Mico descends after using his super, it also surprises enemies for 1.5 seconds while damaging them.
Increases the status: +5 % speed, +25 % loss, +24 % shield
Sweet – thorns
Hypercharged Super: The thick bull hedge produced by the spirits super is now damaged to close enemies.
Increases the status: +25 % speed, +25 % loss, +5 % shield
LO – Slovic Storm
Hypercharged Super: Lou’s super immediately frozen the enemies in the area.
Increases the status: +26 % speed, +25 % loss, +5 % shield
Buzz – Buzz Watch
Hypercharged Super: If it collides with the wall, the buzz super can now be reused.
Increases the status: +25 % speed, +15 % loss, +15 % shield
Feng – Dragon Cook
Hypercharged Super: In this case, Feng can charge through the walls using his super, and thus drops popcorn, which damages the enemies.
Increases the status: +25 % speed, +15 % loss, +15 % shield
Epic Hypercharge
The Super Cell has added hypertension to 6 epic controversy -Bibi, Edgar, Kollet, Belle, Messi and Pearl. We have written their buffalo effects and increased the super in the following sub -sections.
BB – Out of Limit
Hypercharged Super: When the BB uses his super and throws the ball with a bounce, it is separated into two balls when hitting the enemy.
Increases the status: +24 % speed, +5 % loss, +25 % shield
Adgar
Hypercharged Super: Edgar’s Super Recharge automatically recharges at a slow rate over time. When he uses his normal super, it promotes temporary speed. But in a hypertensive condition, it increases the reload speed for its high -speed recharge speed and duration.
Increases the status: +15 % speed, +15 % loss, +24 % shield
COOT – teen soul
Hypercharged Super: When the collate uses its super and pursuits forward and back, its soul also follows it and damages the enemies along the way.
Increases the status: +26 % speed, +25 % loss, +5 % shield
Ballet – magnetic
Hypercharged Super: The ballet super spotting shot automatically follows the closest target. Therefore, you will not need to worry about losing a super shot.
Increases the status: +26 % speed, +25 % loss, +5 % shield
Messi – followed by
Hypercharged Super: When Missy uses her super, she releases a shock view around her, which damages close enemies and is knocked back. In hypertension, she shoots rockets in all directions along with a shockwave.
Increases the status: +26 % speed, +25 % loss, +5 % shield
Pearl -Perologic
Hypercharged Super: Pier’s Super has released all the bullet up heat in an explosion that damages all nearest enemies. In a hypertensive condition, the explosion causes the burning area for 4.5 seconds.
Increases the status: +26 % speed, +25 % loss, +5 % shield
Super Rare Hypercharge
Super rare dispute. Jackie will now have more opportunities to face the opponents. Their hypercary Bofas are as follows:
JC – Scraped 2.0
Hypercharged Super: Jessie’s turret health is 50 % higher and is 20 % more damage.
Increases the status: +26 % speed, +25 % loss, +5 % shield
Dynamic – Boomer
Hypercharged Super: When the Dynamic Super Dynamite is blown up, then small bombs are produced to deal with more damage.
Increases the status: +25 % speed, +25 % loss, +5 % shield
Jackie – an earthquake incident
Hypercharged Super: Jackie’s super now slows down close enemies for 1.5 seconds.
Increases the status: +25 % speed, +5 % loss, +25 % shield
Rare hyperthering quarrels
There are rare rare conflicts with colts, bills, L Premo, and Rosa hypertension capabilities. Read the following for their information:
Colt – dual welding
Hypercharged Super: The colt is super powerful, but it has a very narrow limit. In hypertensive condition, the width of the super will be 120 % wide.
Increases the status: +26 % speed, +25 % loss, +5 % shield
Bill – the jaw of the steel bill
Hypercharged Super: When the bill uses to advance its super bulldozer, it reduces the loss, which reduces all the losses of up to 80 %.
Increases the status: +25 % speed, +5 % loss, +25 % shield
L Premou – Gravity Leap
Hypercharged Super: Now, using El Premo Super also brings enemies to the center of the affected area.
Increases the status: +25 % speed, +5 % loss, +25 % shield
Rosa – Catrier the roots
Hypercharged Super: When Rosa uses his super, he gets a shield, which reduces all the incoming damage to 70 %. After hypertension, the use of the super also slows down all the nearest enemies.
Increases the status: +25 % speed, +5 % loss, +25 % shield
Ordinary hypercary
The shelly, as the initial controversy of the game, is the only common dispute and is hypertensive.
Shelley – double barrels
Hypercharged Super: The style super has a long range, but after using the hypercharge qualification, it has a 33 % additional limit.
Increases the status: +25 % speed, +5 % loss, +25 % shield
How to get a hypercharge?
Currently, there are only three ways to get hypertension in fighting stars that are as follows:
Store: If there is a collective set or hypertension available for purchase, you can check your shop. Although this will cost your gems. Also, you will never know which hypertension will be available. So, this is not a very reliable way.
Fictional star drop: When the hypercharge feature was included in the game, there was only 5 % of the possibility of getting random hypertension from the legendary star drop. Now, the possibility has been increased to 16.3 %. If you receive a hypertension by chance, it may be any quarrel, even if the quarrel is not at the level 11. However, you will not be able to use it unless the quarrel is at 11.
Sleep: If your dispute is at 11 levels, you can buy its hypertension directly using 5000 gold. The easiest and certain way to get the desired hypercharge. You just need to grind the game to get the desired gold.