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Best Brawler from Each Class in 2025

Hello, the dispute. The rating of the dispute is always changing and it is always important to use the best disputes during this time. The Super Cell Brool, based on their performance, arranged nerves and buffaloes to balance them. If a quarrel is too much, they will change the game to some extent sophisticated or their stats to keep the game fair and fair to all. That is why the quarrels are changing.

In terms of class, the best-in-baleslers in March -2024-1024x576
Credit: Super Cell / Nullsbrawl.org

In this article, we will share about the best fights of every class. On the basis of each quarrel rate, use rate, and win rate from March 4 to 22, we have chosen those who fight the best win rate with every class like Marxman, Tank, Support, Hassan, etc.

Angelo – Marcsman

Angelo is the best Markman this month. He can charge his basic attacks to increase the production of damage. For long distances, with the speed of a very high speed movement, and the ability to move over the water, Angelo can deal with destructive damage while keeping a safe distance from enemies.

He can use his super to deal with those who are very close to him or strengthen his basic attack. His super makes a cloud of poison around him. Within these clouds, the enemy damages poison over time. Angelo can stay inside the poisonous clouds to increase its basic attacks with poison, which has caused an additional 25 % additional damage to the enemies over time.

Its first gadget, stinging flight, can be used to escape or jump. And when you use it near an enemy, then it also steals some of their HP and heals you. The second gadget, Master Fletcher, can be used to target hidden enemies behind the cover. It increases the next arrow that can pierce enemies and obstacles.

With their superpower, players can choose between movement and healing. The empowered star power adds to its super healing effect that fixes it over time. And the flu star power increases its movement speed by 25 %. Both powers provide you with survival.

Ash – Tank

Currently, ash tanks are at the top. Its high HP, rapid reload speed, HP retrieval or damage makes it a very high speed motion speed, high loss production, and gadgets up to a versatile tank. You can make it an aggressive tank as well as defense tanks.

Ash has a rage with two classes. When he bargains or hurts, he gets angry and accumulates anger, which increases its loss of damage and the speed of movement. Each section increases the loss of Ash by 50 % and the speed of movement to 50.

He broke his broom into a fans -shaped area, sending a shockwave that damages all the enemies within its limits. Its super -summon 5 robotics mice that chas the nearest enemy, burst into contact, and increase its anger levels greatly. It is better to use the super when Ash’s anger is less to fill it again. You can also use it to find hidden enemies.

If you want to go defense, the cold pill gadget is perfect. It eats your anger and recovers your HP. The higher the rate, the HP recovery will be higher. After that, you can use your super to increase your anger again. This is the best combination.

Her second gadget is suitable with madman as a hack star power. The gadget eats your 25 % HP and immediately increases anger by 40 %, while the star power increases your reloaded speed by 40 %. This is good for the players who play aggressively.

Doug – Support

Yes Doug is the best support. No Poko, no rifles, not cut, gus or brown. This is a Dog, Hotdog boyfriend. He sprinkles the land in the circular area around him. Not only is the splash damage to the enemies but also fixes the allies. It comes with high HP like tanks and sharp movement speed. This gives him the best support for near -running fights. He can heal allies by harming enemies. 100 % efficient, not wasting any basic attacks.

It is about to break a rule in super battles. He threw a hot dog toward his ally. It has a long limit and can go through obstacles. When the ally dies within 5 seconds with the hot dog, he returns to life with 100 % HP with additional ammunition. Doug can also use it itself.

When Doug’s Super resurns you or your ally, they do not find the same as it spreads at the base. But you can use the fast food star power to extend their movement speed to 100 points to 3 seconds, which will be enough to withdraw from enemies or recharge.

His first gadget doubles his next healing effect on the allies, but he will not harm the enemies, and his second gadget doubles the loss of his next attack to the enemies, but will not heal the allies. You can use the second gadget with super and charge enemies to deal with more damage.

His second star power, self -service, can be useful in battles that heals 20 % of his maximum loss. The use of a second gadget to double the loss of its next attack also doubles the healing effect of this star power.

Sam – killer

You may not believe it, but Leone and Crows are not the top in March. This place is taken by Sam. He wore Naxals and hit the opponents twice, which causes a lot of damage. It has high HP so he can easily fight in the near limits, and it is fast speed.

When the lower, its super throws his necklace and damages all the enemies on his way. Then Sams increase the speed of movement and fight their fists, half of the loss. Its attack bar also becomes rapidly reflux. Once again, using the super will return the Nickels to the beans, and the enemies will be harmed. Sam can also go to Naxalis to take them without super use.

Its first gadget, magnetic field, is usable when its Naxal busters are on the ground. The use of it will draw nearly all the enemies to the busters. His second gadget adds a knock -back effect to his next Naxalms on Super. When the neckly busters land on the ground, the pulse of electricity is released around it and knocks on all the nearest enemies.

Heartbuilding Star Power is a very simple power. Whenever he chooses his Naxals, it fixes 20 % of Sam’s HP. And the bean super is always ready when it has necklace. If you are close to the opposite walls, you can use super to throw them toward the wall, then select it to retrieve HP. This method can fix you quickly after fighting.

His second star power, remote recharge, is charged when the enemy is near his ousted busters. The more enemies near the Nickels accelerate the super charges. Therefore, you do not need to engage in forced battles to recover them. Just wait and let your super charge. Then you can easily recover them.

Neta – loss dealer

Although Chuck is a huge damaged dealer, a better loss of winning rate than Chuck in Neta March proves to be a dealer. She damages enemies with its shock waves, which is fast again. She can ask for a big bear with high HP and moderate damage to fight it.

Also, it also has epic gear, which increases the loss of bear by 25 %. Its hyper -beer star power can be used with a gear, which increases the speed of the bear attack by 60 %. You can throw your super directly at the opponent’s quarrel to ask for a bear near the enemy. Then with a bear’s gadget gadget, you can suppress enemies within the boundaries of the bear. This will easily defeat you and your bear to the opponents.

Since the speed of the bear’s movement is slow, the opponents can kill it before they approach them. In these cases, the wrong fur gadget is helpful. All damage from its use is reduced to 35 % for 3 seconds. You can also add it to the hyperbair star power.

With its other star power, bear with me, lace, when any of them harm the enemy, it fixes the other. When the bear is damaged, Nita will recover HP, and when NITA bargains damage, the bear will recover the HP. It would be more effective to engage in fighting with this star power.

Larry and Larry – Artillery

Larry and lorry are the best artillery in the fight stars. In most maps and sports methods, they can easily dominate the opponents. Its extreme, basic attacks and gadgets allow it to handle all kinds of situations.

Its basic attacks throw a ticket bundle that explodes twice on landing, damaging the blasts and damaging close enemies. You can predict the movement of your enemies and the time that you are slightly ahead of your attacks to deal with the maximum loss of both blasts. There are easy goals for Larry with slow motion -speed fighting.

Larry is very helpful in detecting opponents hidden in the super bushes. Using the super, Larry called for his twin, lorry. Then the Lai automatically tracks the opponents and shoots it with his gun. Laurie shot 3 bullets in the fans shaped area, each with a maximum of 1400 damage.

When someone chases them, the artillery is harmed. It is difficult for them to keep their estimates in the right place. But Larry has a card in the sleeve to handle someone chasing someone. Its gadget order: The exchange changes its weapon with a lorry gun. Then he can shoot the gun and the lorry throws the explosive bundle until Larry is defeated or the gadget is used.

Star Power, with Protocol: Help this, when the lorry is within your range and damages the enemies, it refills 30 % of your ammunition.

You can also make survival -based bloods using the order: Group gadget and Protocol: Protect Star Power. When you use this gadget, you both push each other and fix 33 % of HP. Equiping the protocol: Protect Star Power, Larry suffers a 30 % less loss when Laurie is in the range of 12 tiles by moving the lorry damage.

Mr P – Controller

Mr P threw a suit case on enemies. The suit case is related to the damage to the enemy on the hit and then bounces on it, and dealt with the damage to the area. It also bounces even when the barriers are hit or reaching the maximum. The enemies are running away from you or running away from you, will suffer from both, the suit case hit and its bounce.

Its Super has a domestic base in which the Penguin Head Robot has been named Porters. The porter automatically pursues and attacks the nearest opposing dispute. Once the porter is destroyed, the base of the house spreads another porter after 4 seconds. As long as there is a domestic base, it can spread the porters.

Its rotating door star power porters increases HP and damage to 20 % and 30 %, respectively. It also has epic gear, which increases the loss of porters by 25 %. You can use the USE for more harmful porters. The second star power, handle with maintenance, increases the loss of your suitcase every 4 seconds to 40 %.

Mr P’s first gadget service bulls, shining its existing porter, increases its size, loss and HP. Half or less HP Porter will recover all its HP after using this gadget. Its second gadget, Porter Kimk, gives birth to a porter where his suit case goes down after the basic attack. You can use it to force opponents to use their ammunition, or detect the hidden anti -conflicts when you do not get super.

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