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9 Best Support Brawlers You should try today

Support class disputes are the basic attacks or sparrows that give team colleagues various buffaloes such as HP regeneration, healing, increased motion speed, damaging boffees, shields, etc. They themselves are weak, but with their partner, they can be an important aspect of the team’s victory. In this article, we shared the best supporters from March 3 to March 24, based on the win rate. Let’s sink without further ado.

Most auxiliary Brewlers in -Barrol Stars -1024x536
Credit: Super Cell / Nullsbrawl.org

Doug – Hotdog

Unlike other support long -range conflicts, Dog is a near -run support dispute. He is excellent with tanks and damaged dealers and can join them in the frontline fighting. Its basic attacks spray the ground in their circle, which damages the enemies and at the same time heals the team’s colleagues.

Using a gadget double sausage or extra mustard, it can focus on dealing with its next attack, but does not double the healing, or the healing does not cause any harm. When you are lonely or your allies do not need healing, the double sausage loss improving the effect of double sausage. And when you are with Marcus Main or cannons, then you can use additional mustard to double them to add them to the frontline quarrels.

With his super, he gives his ally or himself a hot dog for 5 seconds. If a dispute with the hot dog dies during this time, it will be resurrected on the spot with full HP. Also, they will not give up jewelry in GEM poor mode and power cubes in the show down mode.

Its star power fast food also promotes this movement for 3 seconds alive by its super. Doug’s main attack only fixes allies and not itself. Using self -service star power, its basic attacks can also fix it.

Palm – your mother

Palm’s mother and support is a quarrel. She shoots 9 pieces of scrap metal in a large cone -shaped area. For this, it is difficult for long -distance disputes to deal with permanent damage due to sharpness. However, nearly, she can hit most of her scrap metal pieces to the opponent, which causes more damage. It has high HP, so she can also engage in closed quarter battles.

It has a super healing tower that fixes the allies within it and its limit until it is destroyed. She can equip the legendary gear, super tower to increase the healing effect of the tower by 20 %. When she uses a pulse modulator gadget, the tower emits a pulse that immediately heals all allies for the 1920 HP in its limits. Mama’s essence, equipped with star power, also damages the enemies per second in its limits.

On activation of its second gadget, the scrapper, its next attack removes the opponents’ explosives by 25 % and reloads 50 % of its ammunition. When Palm hit the enemy’s fights with the throat of Star Power Mama, he heals herself and allies in a 4 -tile radius for 96 HP.

Gus – lost

Gus attacked the enemy’s dispute with his balloon. With each hit, its soul is reflux. Once filled, the next attack of the gus creates a spirit on the enemy’s hit. He or his allies can collect this sentiment to restore some of his HP money. The map can be up to 10 spirits. The cookie bursts all the unmanned spirits using the pooper gadget, causing 2000 damage to the nearby enemy conflicts. By activating the second gadget, the civil switcher, immediately refills its spirits bar at a cost of 5 % of your HP.

With your super, scary boy, the gus can shield himself or his allies that can reach 2600 to 5200, depending on the GUS level. It can go through super walls and obstacles when giving the ally. Its star Power Health Bonnza doubled the HP recovered from the spirits, and the soul animal added 25 % for 5 seconds for the shield of the dispute.

Rafs – Colonel

Ruff fired two parallel lasers that can bounce off the walls. Each laser is free from the other and does not affect the effect of anyone. You can angle them to target enemies behind them. With his super, he calls the supply drop that damages the opponent in its limits and knocks them back. Then it leaves behind the power. Ruff or its allies can lift it by 20 % and 700 in HP.

A dispute can only be one power -up and if lose is defeated, the power -up effects can be lost. Also, only one power -up at a time can be in the field.

If the star power is equipped with the air, the super supply drop deals with 120 % additional damage and destroys the walls and obstacles in its limit. Its second star power, field promotion, increases the Allies Max HP by 30 every second, which is in Ruff 3.33 tile radius.

With your gadget, cover, he throws three sand bags around him in the form of a triangle. The HP of each sandbag is equal to 35 % HP. These sandbags prevent enemy conflict attacks. Ruff can still shoot his laser gun on the sandbag. Its second gadget, air support, demands aerial strike in the nearest enemy fight, drops 9 missiles around it, each of which causes 1200 damage to and knocks them on the hit.

Kit -mau

The cut uses its claws to attack enemies closely. It has a sharp motion speed and high reload speed, but less HP. But this is not its significant power. With his super, he can jump and connect with the quarrel. If he jumps on the enemy’s dispute, he is attached to them for 2 seconds and bargains over time.

When he jumps on an ally, he is connected to him for 10 seconds and fixes it over time. Also, during this time, he receives new basic attacks. He throws the balls of the yarn over a long distance, which burst after the delay and causes a lot of damage. Excessively connected star power friendly attachment time increases the time for 5 seconds. Using the Cheese Berger gadget, it immediately restores 40 % HP to self and friendly disputes from which it connects.

Its second power is specifically designed for show down mode. With this, it doubles HP and damage from every power cube. When you use his second gadget, a cardboard box, he hides in the cardboard box and hides for 5 seconds. If he is standing for this time, his super charges 100 % faster.

Poko – El Mariachi

Poko plays the role of his guitarian and releases a musical wave in a vast area, which damages all enemy conflicts in its boundaries. When the Poko DA is equipped with a cape star power, its basic attacks also fix the allies for 962 HP.

When using his super: Incor, he sends a large musical wave in a wide and long area that fixes the HP of him and all the allies. With a screaming solo star power, it also deals with 1520 damage to enemies.

Its tuning fork gadgets 3 tiles releases a musical wave around Poko and heals it and its allies 740 HPs per second for 5 seconds. The second gadget, protective lyrics, it and its allies remove all negative effects such as stains, poison, slow effect, frost, etc. and protects them from negative effects for the next 4 seconds.

Gray – suspicious

Gray uses his finger guns to target enemies. It has long distance and speeding speed. His super: With dimensional doors, he produces a set of doors, one in his place and the other where his purpose is his super. He and his allies can use these gates to teleport rapidly between them. When a dispute telephones using these doors, the doors are closed and reopen after 3 seconds for teleportation.

When the new approach is equipped with star power, whenever they teleport, they also recover 1320 HP. Its other star power, fake injury, when the gray has a full HP, reduces the loss by 50 %.

When the walking cans can be activated, the next attack shoots the rod. It can also go through obstacles. When it collides with an enemy, he pulls it a bit of gray. When he uses his next attack after the second gadget is activated: Grand Piano, it gets a mark on the ground, where a grand piano falls and damages 2 tile radius. It also destroys the walls and obstacles and overtakes the enemy’s conflicts.

Byron – thrilling

Byron has a very long range of attack, high -speed load speed and normal motion speed. He shoots non -grinding darts that can kill both allies and enemies. These darts fix the allies over time and harm the enemies over time. Effects can also stack.

With its super: With full treatment, he throws a glass that spreads to the radius of 2.67 tiles, which heals the allies and damages the enemies simultaneously in the area. When the Melissa is equipped with star power, it reduces the regeneration of HP of enemy fights and reducing healing by all means by 75 %.

If the injection is equipped with star power, then its basic attack can pierce through the fights every 3.5 seconds. When using a shot in the arm gadget, he eats one of his dart shots and fixes himself at 1200 HP per second for 3 seconds. His second gadget: Booster shots allow it to shoot 3 darts at the same time, each is less than 20 % less damage and 40 % less than the normal dart.

Max – I’m speeding

Max is a legendary quarrel that has high speed motion speed, prolonged attack range and high speed reloading. She makes 4 estimates with her blaster, with each moderate damage. With her super, she increases the movement of herself and her allies, which are in her 4 tile radius, up to 4 seconds. In the brawl hair mode, it’s amazing super to score.

His first star power super -charged allows him to be super -charged while moving, and the second star reloads its ammunition while running the running Na ‘gun. When she uses a phase shifter gadget, she moves 3.33 tiles and is protected from all the damage during dashing.

When she uses her second gadget: timid shoes, she holds a thunderbolt icon at her current location. After 3 seconds, she telephones the icon and recovers the HP lost in the meantime.

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