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7 Best Marksman Brawlers in Brawl Stars (2025)

Marcus Main Conflict – Most of the disputes. When it comes to wiping up enemies at a long distance, the Marxman class is excellent. They can do more damage, stay away from other class disputes, and leave the enemy’s fight behind, and force them to retreat.

On the open maps with a low cover for the fights, Marx Man’s quarrels are the most shining and can be so disturbing for the opponents. So, let’s see which of the currents in the Marxman class in this article is currently excellent.

Angelo – Bloodtesti

Angelo is currently the top target of the stars of the fight. He can move on water, he can charge his attacks to increase the production of damage, and he can use his arrows to strengthen his arrows by poisoning. With a very long limit of the attack and the speed of speeding, it can remove enemies from afar.

He can charge his attacks for 2.5 seconds, with the maximum level of charging time to deal with the loss from 440 to 4400. Using his super, he creates a cloud of poison around him that lasts for 8 seconds. The enemies within the cloud suffer every second.

When Angelo uses its basic attacks from inside a cloud of extreme poison, its attacks are poisonous and do extra damage to enemy fights over time. When the star is equipped with empowerment, its super -one fixes its 600 HP every second. The second star power flu increases its movement speed by 25 %.

When using a gadget stinging flight, Angelo flies in the air for a second and steals 660 HP in nearby enemy conflicts, damages them and heals themselves. While in the air, it is safe from damage. The second gadget master Fletcher increases its next basic attack, which can allow it to pierce enemies, walls and obstacles.

Bonnie – careless

Bonnie and her cannons cloud have a variety of basic attacks on both. In the form of a cannon, she shoots a huge teeth from the canon cloud, causing a long -term damage to the enemies. Upon using its super, Clead launched it in enemies, dealt with landing damage, and switched to Bonnie and its basic attacks.

In the Bonnie form, she fired three small hand grenades on the enemies, to deal with the damage in a small radius after each burst and effect. After 16 seconds in this form, its super is completely recharged, and its use turns it into a cannon form.

The Sugar Rush Gadget has increased its movement and reloaded speed by 30 % in the form of a cannon. When in the Bonnie form, the Crash Test gadget allows him to advance 2 tiles, which damages all enemies and knocks them back to the hit.

When black powder is equipped with star power, its super range increases by 36 %. With the teeth star power of wisdom, his cannons were divided into four projects, each one offered 25 % of his attack on the enemy collided with 2 tiles.

Messi – the master of destruction

Messi uses its fire extinguishers to shoot pressure rockets at the long distance. The rocket travel speed increases further. She has a moderate HP and can manage to fight at a distance. But if a rival gets very close to him, he can use his super to send a shock view around him in a 3.33 tile radius, which damages and knocks the opponents. When she uses a super in the hypercary state, she also shoots 6 basic attacks simultaneously with a shock view at a 60 degree difference.

When using the Dingage gadget, it blows the ground and pushes 2.67 tiles forward. The explosion also surprises close enemies for 0.5 seconds. Its second gadget immediately reloads an ammunition in use and increases its next basic attack that deals with a loss of 30 % of the target of missing HP.

When the Pin Point pre -Prab of Star Power is equipped, its basic attacks do 20 % more damage to the maximum limit. Her second star power traords has a slow impact on her super. The enemy hit his super for 2 seconds.

Mandy – Hard Cookie

Mandy uses its candy dispenser to shoot candy on an excessive enemy dispute of 9 tiles. She can also focus on extending her attack limit to 12 tiles. With her super, she shoots a very long ray of sugar that can go through enemy fights, walls and obstacles, and travel 40 tiles. It dealt with 5000 damage (maximum level) to all enemies on its way.

Its gadget, carameless, has a slow effect in its next core attack that slows down the enemy for 2.5 seconds. The second gadget adds cookie crumbs piercing effect, which allows the next basic attack to collide through enemies and walls.

When the star power, in my eyes, is equipped and the mandi is focused, its attacks are 20 % fast distance. Equipped with a hard candy star power, it receives a shield that reduces all the damage that is taken by 30 % when it is focused. When focusing on attacks, you suffer from enemy attacks, the second star power does a great job to save you.

Belle – Star

The ballet uses its electro -gun to shoot the electro -bolt over long distances, harming and sticking to the target. After the second delay, Bolt 3 bounces another close anti -controversial inside of the tile radius, puts half of the initial loss, and then bounces the third quarrel within the range. Bolt bounces 3 times and if this is the closest target after the second bounce it can bounce on the first target.

Its super fired a shot that deals with less loss but targets the rival. The marked bralyer causes 35 % of additional damage from all sources such as attacks, pets, tower, etc. The mark remains unless the dispute is defeated or the ballet uses his super on another target. If the ballet loses the super for the second time, the mark will remain on the target first.

Belle also has hypertension: magnetic ability. When dynamic, its super automatically depends on the close enemy, which has the effect of the house. When using the next egg gadget, she lays a net on the ground. When the enemy runs over it, it bursts, damaging and slowing down the enemy’s fights in 3 tile radius for 3 seconds. Its second gadget, reverse polarity, allows its next basic attack to bite the walls like Rico Ricksheet Pills.

When equipped with a ground -star power, it prevents the super target from reloading for 5 seconds. Positive feedback star power gives him 20 % shield each time when its main attack collides with the anti -bolt fight. The shield reduces the loss of 20 % for 3 seconds.

Granny – Nanny

Granny has a low HP, but he can cause long -distance rival disputes. She shoots three light orbs, one in a straight line, and at two different angles that lead to the target with the middle orbit. If light and just do not target any target on their Max range, then the bus travels to 3 more tiles.

Its super is its flying drone called Pep, which it can control using a remote controller. Using the super, it cannot move from its place, and the camera also follows the drone, peeking. After contacting the enemy or obstacles, the peeping burst, dealing with mass damage, knocking the enemy, and destroying walls and obstacles in a small radiation. If the grandmother is defeated, stunned, or has to retreat while controlling the peep, the explosion will disappear without peeping.

Its auto -focus star power has led to the loss of Peps by up to 2000. The second star power reduces all the damage that can take up to 80 % of the granny using the tampered steel super.

She can teleport to the peeking location using a warp blast gadget, but the purification will not explode. His second gadget returns to the sender, gives him a shield that reduces the loss of the next attack by 80 % and then bargains the attacker with the same amount of money.

Piper – sniper

Puper Marksman is in the stars of the piper dispute. She fired sniper shots with her Parisol, which causes maximum damage. So, she is very good at a long distance. If someone comes closer to it, she can use her to remove her super, up to 8.6 tiles. When using the super, she jumps into the air and four hand grenades fall at her current location. Grenade grenades exploded, damaged enemies in the radius of 2 tiles, knocked them back, and destroyed the walls and obstacles.

Using the auto -emergency gadget, she fired shot at the nearest quarrel, which deals with 170 damage, pushes it back, and slows down it for a second. His second gadget domestic prescription has a domestic impact on his next basic attack, if he gets out of the fire line, shoot at the enemy’s fight.

When the star power is equipped with Snapy Snaping, Piper immediately reloaded 0.4 ammunition to kill an enemy, including an automated gadget attack with its basic attacks. The star power ambushed and hidden in the bushes, its basic attacks cause additional damage, causing the maximum extent +1190 damage.

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