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7 Best Artillery Brawlers in Brawl Stars (2025)

The artillery class can attack the opponents from behind the cover by throwing their estimates on walls and obstacles. Here is their benefit in the fights stars. Although they have less HP, the results of their loss are very high and almost all are at risk for all disputes. So, today, in March 2024, tell about 7 best artillery disputes.

Larry and lorry

Larry threw tickets at the opponent. Tickets twice torn twice, first landing, and then after a slight delay. The second is dealt with in a larger area compared to the blast. With his super, he calls his twin lorry for help. Lari automatically chases the nearest enemy and attacks them with his gun, 3 and 5 plug firefires.

With Order: Sweep gadget can change its weapon with Larry Lori. He holds a gun unless he is defeated or uses a gadget. When activating the second gadget, falling, Larry and Larry Dash to each other, 33 % of their maximum HP healing.

With Protocol: Protect Equipped with Star Power, 30 % of the loss of Larry Lori when they are in 12 tile radius. Second Star Power, Protocol: Assist, reloads Larry’s ammunition to 30 % whenever the lorry damages the anti -conflict.

Groom

The groom throws his buds to the barriers that explode and divided into four piercing estimates, moves into a cross shape, always standing on the sides of the map. Its super, groom bombs, like its basic attacks, but the damage production is destructive and the area is huge. It also destroys the obstacles and moves all enemies in its passionate direction.

Its star power, fit patrol, increases its movement speed by 15 % when its super is produced, and the second star power, X -factor, increases the estimated loss of its basic attacks by up to 30 %. His radio check gadget allows him to throw three buds quickly in his next attack.

Its watch tower is very useful for finding opponents’ conflicts for support for the gadget team. Grome dropped a watch tower that allows him and his allies to see enemies inside the shrubs in a large area. In many shrubs maps, and in sports methods such as bait, show down, and mini -grub, it helps to track key opponents with gems or stars fighting.

Aunt

The trick throws a flag of mines that is distributed into three mines before landing. The mines exploded on contact with the enemy or after delay. It has a slow -load speed, but its long range and high loss production of it. Is His Super LE HE, he separates his head that follows the nearest opposing dispute, and burst into contact.

There is also a HP bar in the Super Head. Opponents can destroy the head with considerable loss. However, the head will still explode. Therefore, it is better for the enemy to use as much as possible. You can also use legendary gear, THICC head, which increases the HP of the Super Head by 1000.

Gadget Maine, when activating frenzy, throws 6 mines instead of 3, instead of 3. The second gadget, the last shield, gives it 50 % shield for 1 second and then it burst, which damages close enemies. His first star power, a well -oil, starts recovering his HP from 2 seconds faster when he does not harm or attack. The second star power, automa tech reloads, increases its reload speed.

Grins

Penny’s main attacks are long range shots of gold pouches. The pouch first explodes on the enemy and then in the shaped area of ​​the gold cones, the first collides with the enemy behind the enemy. She can establish a mortar using her super. Bashar fired artillery on a large area and set fire to the ground for 3 seconds after dealing with the damage over time.

Equipped with Master Blaster Star Power, when the Penny drops the cannon, it deals with damage and surpasses the nearest enemies. Heavy Coffees Star Power has added more gold to his pouch, which has increased the cracked area after killing the enemy.

If there is no cover, Penny can use his gadget saline barrel to drop a barrel of salt in front of him. She can also use it to tackle her pouch attacks to deal with the damage caused by her enemies. On using other gadgets, reliable spy glass, the cannon fired artillery on every visible enemy in its limits.

Sprator

The spirits throw a ball of seeds that bounce to the ground, explode after 3 tiles, or on contact with the enemy. Its explosion dealt with the damage in 4 tile radius. It has a super seeds that grow a dense bull hedge in a large area to block the path. The hedge lasts for 10 seconds.

When it is used in a super hypertensive state, the hedge also damages the nearest enemies. Over Growth’s star power increases its attack every 5 seconds, increasing the explosion radius. While the photo synthesis star power gives it a shield that reduces all the damage within the bush by 30 %.

Its first gadget, Garden Mulcher, can be used to restore some amount of HP by using the Bush, and the second gadget, transplant, destroys the existing super hedges and recharge its super.

Oats

Which, Bartnder robots, throws bottles on enemies. The bottle is scattered, the liquid is spraying 2 tiles in radius and damaging all enemies in the area. If they stand in the dug, the enemies suffer again.

Its super is similar to its basic attacks. Instead of a bottle, he returns five bottles, causing massive splash damage in a very large area. When it is long, it can harm enemies four times.

He brings a gadget and star power to heal himself. The gadget, herbs, throws healing medicines at itself and nearby allies and heals them over time. Star Power, medical use, adds to its healing effect in its attacks that retrieves its HP in its attack.

Additional hazardous star power increases the basic loss of its attack by 200. The second gadget, sticky syrup mixer, drops a sticky liquid that slows down all enemies on it. The collection of this gadget and star power is also good for aggressive gameplay.

Rich

Dynamic uses dynamics to explode. He throws two dynamites that explode after a second and is widely dealt with. After using the Sachil charge gadget, its next basic attack also surprises enemies for 1.5 seconds.

Its second gadget, a feedback spinner, helps to deal with its close killers or tanks. After using it, he rotates and throws the dynamics around him, with 2400 damage in each dynamite.

He HE, his Super, throws a large barrel of ammunition that damages the enemies, removes them, and eliminates obstacles. The demolished star power added 1600 damage to his super to make it more destructive. The second star power, Diana Jump, allows it to jump on barriers using its dynamics explosion. It also has a hypertension that spreads 8 small bombs from its super dynamite.

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